Guess what. For the last few days I’ve been working on Landmine Crusade. It was about time, the last edit to the source was from 1,5 months ago.
First thing I did was fixing the bug that had dispirited me back then. I had made a great combat AI for the NPCs but it had a single, big flaw. After killing an enemy (there were two teams fighting against each other) they froze. They just stood there, doing nothing.
And a few days ago I fixed the bug. I fixed it with a single line of code.
If enemy2\status=”Dead” then enemy\target=0.
Yeah. That’s it.
Well, more bugs followed. If two NPC:s were firing at the same enemy at the same time, the one who didn’t do the killing shot froze. Also, the enemies couldn’t notice the player character. I could just walk through them. But I fixed those bugs. I slapped them like flies.
Crudelis Diabolus, my magnificent second-in-command, made a website for Landmine Crusade. From now on I’ll add all sorts of stuff related to the game there (screenshots, videos, wallpapers), but the dev log stays on this blog.
I also made a new logo for the game:
The font is Regata by Faktor-I.
Expect a beta, or at least a video soon. Not in Valve Time.
EDIT: Oh right, almost forgot: we’re now on IndieDB.












