I’ve been quite busy the last few days. But now my to-do-list has shortened a lot, and I have time to continue my projects and post here.
As you might have guessed from the post’s title, I have also played Portal 2 on PS3. Because of the PSN outage, I have not been able to play co-op (I don’t have two controllers so I can’t play locally) or register the game on Steam to play on my PC. After PSN comes back online I will play the co-op with Oliolli.
Anyway, it’s my favourite game now. GLaDOS is as evil and funny as ever, and Wheatley is a very interesting character. And I like the malfunctioning turrets. “It’s my big chance!”
The game project I spoke about in the first post will get a trailer soon. Before that I will show you some concept art, screenshots and explain the game a bit.
The game is a vertically scrolling space shooter. The player must fight against cliché-y waves of enemies and bosses to gain score and experience points.
When the ship levels up, the player gets a skill point to spend in one of the three “skills”, speed (top left), armor (right) and guns (lower left). Speed makes the ship harder to hit and increases its speed, armor increases the ship’s health and guns make it shoot more and bigger bullets. On higher levels these attributes unlock special abilities, such as invisibility, summonable allies and planet-destroying missiles. There are over 21000 different attribute combinations at the ship’s maximum level. More info coming soon.
Also, the new forums are now open. Remember to read the rules before posting. They use the same accounts as the main site, so you don’t need to register again. The general discussion about our games will be centered there, and these posts (and their comments!) will be synced there too, so comments on these posts are still very, very welcome.
Do you have any suggestions about what you would like to see in the game? I haven’t yet designed the bosses besides the final one and a few key ones, and most of the swarmer enemies are still question marks. Any ideas? What kind of space monsters / battleships should they be? There are still quite few readers, so chances that your suggestions will be implemented are quite big.
PS. Lätkijä has been downloaded nine times and D&H:TG seven times. Wow, that’s better than expected!










