Landmine Crusade Game Engine – Test Video #1

Comments: 2 Comments
Published on: June 20, 2011

Here’s the first test video of the upcoming game’s game engine:

(The game seems to lag a bit in the video. This is because Windows was installing new drivers to my graphics card without telling me. The game runs normally at steady 60 FPS.)

Hope you like it! Feedback is welcome. Tell me what you think and suggest things I should add into the game.

A Game Project: Landmine Crusade

Landmine Crusade is the project I’ve been talking about for a while in Twitter. It is a top-down shooter with WASD+mouse controls. I promised you a video, but you have to wait for a while because I can’t record one with this laptop. It doesn’t have graphics card drivers and I can’t find them anywhere.

(Note: all of the graphics in the following screenshots are just placeholders)

Ka-boom.
Ka-boom.

The game engine itself…oh, I was about to reveal you some of my technical secrets. Anyway, here’s a list of the current features:

  • The player character (of course) and five different weapons (there will be more, though).
  • Tile-based levels. The tiles contain data values that define, for example, enemy spawn-/waypoints, collectable items and ammo, hazards, save points and story triggers.
  • The aforementioned powerups and ammo containers. Weapons can be picked up from the ground, too.
  • Enemies with different AI behaviours, such as ones that rush towards the player and ones that take cover behind objects and fire and throw stuff towards the player.
  • Hazards such as flowing water (not actually a hazard, just moves items that drop into it), lava and bottomless pits.
  • Fire. It doesn’t spread yet, though, but it burns stuff.
  • A Killing Floor style weld tool and doors. Because they’re cool.
  • Basic weather system.
  • Save system that saves the player’s objectives, coordinates, owned items, health and all that stuff at certain save points.
The enemies can't pick up medkits. Yet.
The enemies can't pick up medkits. Yet.

Even though a lot of stuff is ready, there’s still much to be done. Props and other non-pickable items, their physics and vehicles are to be added in the near future. The most complex thing in the entire project, the campaign system that allows custom campaigns (with custom dialogue, graphics and sound effects!) to be created by players, is currently under work.

Besides the campaign system, another big thing to do is the story system. I don’t know how it will work yet. The story sequences may happen in the game world itself, with text boxes, or by playing a video, which may be simpler and would grant more freedom over the events of the story. The dialogue and other level-related text is stored in text files, from which the game can get the characters’ lines and other stuff, such as level objectives.

The squares are not fireproof.
The squares are not fireproof.

When I release the game (my next post will concern the story of the main campaign, Landmine Crusade) I will provide some kind of mod tools/level editor. I’m quite proud of the system, but I’m not going into details yet.

I’ll make the video soon to show all this to you.

Now I feel quite weird, writing stuff like this. This is my first big project that I plan to get finished.

Am I too ambitious?

Nightly writings and warp zones

Cruiser Eidolon has experienced some unexpected problems, since I a) am too excited about two new projects and b) almost lost its source code and all other files.

 
Let me tell you a story. One day I was packing my stuff because I was going to my grandma’s for a week. My eight-year-old laptop had Xubuntu in it, but because it didn’t work so well (it ran into some errors when trying to run Minecraft, for example) I reinstalled its original Windows XP.

Then I started to wonder how I could move my game project folders into the laptop, because I couldn’t find my USB memory stick. Dropbox is the solution, I thought. So I moved the project files to Dropbox and downloaded them into my laptop. Everything seemed okay.

Until the laptop wanted to reboot itself thanks to some Windows updates. It shut down, started again and went happily to the Windows loading screen. After that everything went wrong.

It shut down again. Started, shut down again. Started, shut down again. Until I pulled the plug out of the wall (it shut the computer down immediately, since the battery has been dead for five years (the only place to get a new one is some Danish eBay-equivalent, where it costs 120€. Maybe I’ll just buy a new laptop. Or a tablet.)). Then there was only silence.

I had to reinstall Windows once again. When I tried to download the project files again from Dropbox I noticed they weren’t there any more. This was because dragging them out of the folder didn’t copy them, but move them instead.

I checked the Pineapple (My main computer. Yes, it has a name) for the files. They weren’t there either. You can guess my reaction. I always assume that files are copied, not moved when they are sent to the Internet. That’s an unofficial standard, isn’t it?

I panicked and downloaded some piece of file restoration software to save my lost files, because they weren’t in the recycle bin (moved files should also be backuped there, Windows!). It could only find some three-year old stuff. All hope was lost.

Then I checked the Dropbox website and jumped in the air in joy. There was a “recover a deleted file” button. I clicked it and it restored the folder. My day (along with all my projects) was saved. After that Dropbox told me that no more files could be recovered. Well, that was fine for me. My projects were safe.

I hope this short (?) story will teach you, my dear readers, or at least those who don’t already know it, the importance of backup copies.

Oh, those two new projects I mentioned? More about them tomorrow. This post became so long and it’s already quite late (almost 1 am, lol).

To prevent this post becoming gray and monotonous, here’s a picture:

20110612-122741.jpg
See the Finnish forests.

By the way, does anybody know how to make an alphabetical list with HTML?

Sorry about that II: A new threat arises

Comments: 5 Comments
Published on: June 1, 2011

Well, it has now been 40 days (Really, that much???) from “Sorry about that”. In it I claimed the dwarfy story may begin within a few weeks. It hasn’t.

I have been quite occupied with several things: school, Fallout: New Vegas, Far Cry 2, Frozen Synapse (slightly), Company of Heroes etc. In addition, Toady One The Great is taking his sweet time making the newest update for Dwarf Fortress, which I want to begin the new fort in. Alternatively, I may simply download Dwarf Fortress 23a and use it.

Also, Noun and I have still not completed the Portal 2 co-op.

Patience, gentlemen. I will not make another attempt to estimate how long it will take for it to begin.

And lastly, say “Hi” to Snowie.

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