Nice things happening in the world.

Categories: Games
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Published on: July 26, 2011

Hello again, you lovely readers. I am here to promote you something noble: The Humble Indie Bundle, which is yet another thing our magnificent ruler (his words) constantly promotes to me.

So, the Humble Indie Bundle is a pack of games. I am new to this whole thing, but I love the idea. Third one of these Bundles has been released, and now it’s your (and my) time to check it out.

They have this awesome policy, in which you get five games, and pay whatever you like. And that is, my friends, a rather nice thing. And what makes it even more great is that you can choose who gets your money. Game developers, charity, you name it.

Five games, price of your choice, possible charity. Sounds nice enough, doesn’t it? So, if you are anything like me, just go and buy it. And buy it your friends too, if feeling really charity-like. (Like I’m going to buy it to our awesome leader. But that’s another story.)

Oh, and here is their website.

Have a good day, everyone.

Have you tried Allied Star Police yet?

Categories: Games, Reviews, Uncategorized
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Published on: July 22, 2011

I’ve been thinking about writing some game reviews here, because posts about my game projects might not appear very often. So, here’s the first one.

Allied Star Police is a nice strategy game for iOS by PopCap and ten-year-old Owain Weinert, who has leukemia. This co-operation was made possible by the Make-a-Wish Foundation.

A war rages between the Allied Star Police and an alien race, the Flamions on a battlefield consisting of four horizontal rows. The player sends armies of little buggies, tanks and doomsday battle machines against the quite similarly armed purple enemies.

Allied Star Police
Gaem.

The game mechanics are pretty simple. The player gains money by killing enemies, and spends that money on new units. The units flow from the player’s base on the left towards the enemy base on the right. At the same time the enemy units rush from their base. When the two forces meet a firefight begins. Whichever team manages to blow the enemy base up wins.

There are three levels/difficulty levels, which are quite long because of the game’s nature. None of the levels is particularly difficult, the game is more about perseverance than blitzkriegs. It took me half an hour to spam units to slowly push the frontline to the enemy base. The units cost money, but that’s not a problem except for the beginning of the game; when I won a match on Veteran difficulty I had enough money to buy 88 tanks. The primary limitation that prevents you from crashing the game thanks of a unit overflow is the cooldown timer of each unit. You have to wait for a while before you can buy another unit of the same type. This does not apply to the most basic unit, the ATV, but it’s too weak to destroy a tier 4 enemy even in a group of 20. And 20 is the unit cap.

There are also handy things like bombing runs and speed powerups that are unlocked by completing levels. They bring a nice variance to the endless unit building and can really help in tough situations.

The graphics of the game are nice, though there are some slight colour problems in the menu background and the game logo that appears on start is a bit pixelated. The sound effects are scifish, and the theme music is great.

If the game had been in development for a bit longer time, the small problems would certainly have been fixed and more content added. Multiplayer, for example, would have been amazing.

The game is not bad at all, it’s very entertaining even with its minor problems. I would have paid five bucks for it.

Great job, Owain! Great job, PopCap! You made the best completely free game in the App Store!

Yes, it’s free. Go download it now!

More of that game dev -ish stuff coming next week. Something about Landmine Crusade and maybe even something else…a surprise.

Sorry about that III: The Myconid Rebellion

Comments: 8 Comments
Published on: July 16, 2011

As it turns out, it has been approximately 46 days from Sorry about that II. That is 86 days from “a few weeks”. Around three months.

Toady One is still working on Dwarf Fortress 0.31.26, and no-one has any idea when it will be ready. I am anxiously awaiting it.

Noun has been away, and we still have not completed the Portal 2 co-op.

If anyone reading this is waiting for a story of the rise and fall of a dwarven fortress, you must wait for still some time. I am sorry.

Let’s say that the story will begin, if at all, in a timeperiod between one hour and several millennia.

Termina Dreaming

Categories: Articles, Games
Comments: 10 Comments
Published on: July 8, 2011

Before I start the article itself, I should probably introduce myself. I am Vaehran, another guy who had Nano.fi posting rights shoved in his hands. That because I am a not-that-longtime friend of our – hm – benevolent ruler, and an awesome guy, too.[citation needed] Plus, I had even known him online before. I, of course, appreciate this newfound power. Or, I am happy to help and write a little myself. Whichever explanation you like better. (We have a great sense of humor here, you see.)

And now to business. I’d say there are no real spoilers in this article, although I do cover the game (The Legend of Zelda: Majora’s Mask) in detail. I’d say this tells you about as much detail as a review would (this isn’t one).

A world of wonder

The adventure game series The Legend of Zelda is a living legend in more ways than one. Put many times up there as one of the greatest video game series of all time, and being such a beloved franchise in general, I wouldn’t really bother to introduce it.

Having played the 1998 masterpiece Ocarina of Time on Wii’s Virtual Console last fall, I set out to get its sequel next, and have now beaten it. Where Ocarina is a traditionally epic fantasy fable – that’s not to say it’s somehow not interesting or exciting, as it really is a masterpiece – the sequel, Majora’s Mask, is a melancholic journey through a very broken world. While it’s not grand-scale epicness like Ocarina, its greatness shines through elsewhere.

Majora’s Mask throws a very young and unprepared Link (the player’s character) into the land of Termina, which is about to be crushed by a falling moon in three days. A falling moon with a creepy face, I should add. If that sounds weird, I’ll say that it gets even weirder… and that that’s exactly the point.

Anyway, with this theme constantly in the back of your mind, you set out to explore the bizarre world. (Hey, I’m allowed to use the you-passive in English!) Most people just live their lives in the midst of all that’s happening, not believing in the imminent death and destruction. There are also other major and minor concerns, and the people are helpless in the face of both these and the moon. Termina is really messed up.

What makes this so sad and, from a reality perspective, interesting, is that Termina is alive. No, I didn’t just give you a major spoiler. I mean that it’s populated by well-made characters with depth and emotion. (You also get to peek into the cultures of the Zelda world!) The game is thick with atmosphere. It’s a dreamlike world, everything is strange and shrouded in mystery and incomprehension. You don’t really belong in this world, and you’re almost an outside spectator. You know what’s happening more than the people of Termina, and it’s sad to see them unknowingly headed where they’re headed.

There’s sadness, emptiness and concern in a world of wrongs. There’s mystery, unknowledge and pure strangeness to keep you from a proper understanding. And there’s a little joy amid the chaos, like a sad smile, legends and stories, genuinely freaky moments, true triumphs and things to wow the player.

It’s an amazing world, story and atmosphere.

A Zelda adventure with a unique flavor

Set in this extraordinary land is a solid 3D Zelda, and with their adventure and exploration it’s a great fit. In this installment, the at-the-time new Zelda formula was tweaked and crafted to suit the theme and to offer new experiences.

First off, the destructive moon sets you a time limit of 72 hours-that-are-really-minutes, but you soon learn to slow the speed to one-third of the original. Before you run out of time, you have to go back in time to the very beginning of the three-day cycle, losing much disposable stuff and progress in dungeons and sidequests. That means you aren’t shoved back to the drawing board or suffer motivation-devastating losses, but you have to start what you were doing from the start.

Gameplay-wise, the three-day limit with time continuously going forward enables the characters and the world to have schedules: a person may be in one location at a certain time and visibly walk to another an in-game hour later, for example. Pretty neat, huh? The limit also adds to the atmosphere. But, it can’t be overlooked that a time limit is, of course, your enemy, as it’s supposed to. It’s not all the time, but when you’re faced with the limit, it can be annoying. Especially if you’ve worked your way through a tough dungeon (it was tough if took you almost the whole cycle) and are facing a boss just to run out of time and have to do the dungeon again to try again. That is to say, the limit is not arbitrary but you won’t like it.

Another unique feature are masks you collect and put on for some effect. With masks you may get abilities, different treatment from non-player characters (e.g. their dialogue may vary depending on which mask you’re wearing), and, of course, a really weird-looking face. A few are even transformations. In Zelda games you usually always play as normal human Link, a same type of character. Getting to be of another species entirely, with appropriate skills, is very refreshing and just fun. And they’re way more fun than the wolf of Twilight Princess.

And, of course there are ordinary items too. However, nearly all of them are from Ocarina of Time. As such, the dungeon puzzles (the ones involving items) are pretty much continuation for Ocarina, exploring their possibilities further. One fairly single-purpose item in Ocarina even gets a new life here. Not that what I’m referring to is particularly interesting, but still. The good thing is, reusing items is not boring this time. These are some good items, and the dungeons are of course great, too. I didn’t even notice until I needed to write about them for this article. So, the team succeeded in getting away with it… such sly people!

(By the way, once you’re done with the dungeons, try to remember each dungeon item you got… yeah. Sly.)

I already mentioned the dungeons. Ah, dungeons. The peaks of excitement on each Zelda journey… though, Majora’s Mask’s “living, breathing” world probably outdoes them this time. Anyway, everyone loves dungeons. And here are four excellent ones more. Each is very distinct: in theme, puzzles, atmosphere and this time somewhat also form – I mean, towers, halls and such. The cohesive final products are enjoyable, even if they don’t beat Ocarina’s best. (What could beat the Water Temple? Yeah, I’m being serious – that’s my favorite. Rest assured, though, people who don’t appreciate it the same: there won’t be water and “hey, where’s a key?” moments in the same dungeon… but separately.)

There is also a wealth of sidequests, mainly inside the central Clock Town. Though much based on schedules – waiting minutes to get to a certain time can bore you – they are interesting and also full of Termina’s storyline depth (you get to really know the characters), and of course mainly fun.

Even without the sidequests, Majora’s Mask is a huge experience even if it doesn’t sound like it, what with only four dungeons and all. However, it took me about the same time as the nine-dungeon Ocarina (although I did do a little side stuff – in both).

Final words

Some hold Majora’s Mask higher than even Ocarina of Time. It depends on the person, but the main thing is, both are excellent and Majora’s Mask is very different, very unique. It’s an amazing game in its own way, and even if you won’t place it above the other Zeldas, it should be experienced and the difference is also, of course, refreshing. (And each Zelda is a great game anyway.)

To me, personally, Majora’s Mask was a thrilling and awesome experience. I am hesitant to put it above Ocarina, but it’s very close behind. As far as story goes, however, Majora’s Mask is second to none.

Our site owner Noun doesn’t have Majora’s Mask, even though he has a Wii and has played Ocarina and all that. So, hey, pal: get it. It’s only €10. And you like weirdness.

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